So the end begins.
LEVEL 1: BOUND GHOST.
What happens when you die? You become a Bound Ghost of course; level one on the rigorous hierarchy of becoming a deadly Mirg! Limited to just a 15 metre radius of your place of death, succeeding as a Bound Ghost is all about patience. You need to be able to haunt, and haunt real good. Start simple and build up to the ultimate scares; it's not all sheets and scary boos!
LEVEL 1.5: MIRGION
Back in 47BB, an elite group of Mirgs conducted illegal testings on Bound Ghosts. The result? A Mirgion; stronger than a Bound Ghost and injected with some unknown power (but still not as strong as a Wandering Ghost). The Mirgion’s mouth was bound shut, never allowed to reveal the secret of their power. They were granted with an arm to hold weapons and they soon become part of Master Mirg’s army. The downfall of becoming a Mirgion however, is that you are stuck in that state for eternity, never allowed to change or develop. But who cares when you have such a sexy looking arm that can so easily be sliced off?
LEVEL 2: WANDERING GHOST.
What's this? Even in death you have to still work your way up? Well, if you want to make it to level two on the hierarchy of becoming a Mirg, then work is what you need to do! If you manage to haunt over 11 people as a Bound Ghost (causing at least two to go insane and one to die) then you'll be promoted. As a Wandering Ghost you'll benefit from an increased radius of 45 metres - over three times the haunting distance of a regular Bound Ghost! You can keep your hands to yourself however, as you still have no working limbs to aid your scaring. So get booing, get haunting, and get wandering.
LEVEL 3: DEPARTER.
You want arms? You want working arms? Then get scaring: haunt at least 60 humans (resulting in four going insane, three developing schizophrenia and two deaths) and we shall welcome you to level three on the hierarchy of becoming a Mirg; you’re starting to get somewhere! As a Departer you now have a mile radius to roam, no longer are you stuck in boring rooms and undermanned gardens - you’re free. But don’t get too ahead of yourself, as if you try and exceed your mile you’ll be automatically demoted back to level one… and nobody wants to go back there. Let’s not forget these arms we keep going on about. Look at those guns. You can now make funny shapes, wave about and do the Macarena (if that’s your sort of thing). Keep scaring, keep killing and keep booing. You’ve got a very important choice to make soon about your ghost sexuality.
LEVEL 4 (A): HELLELLE, F.
Oooh, you sexy thing; get a load of those luscious lips. Haunting at least 120 humans (resulting in 18 bouts of insanity and roughly nine developments of delusion), and helping to promote two Bound Ghosts into Wandering Ghosts gets you here: the Hellelle. So you decided to take the feminine route in life, I see. That’s not a bad thing. Those lips aren’t just great for kissing - they can also sing. And you can sing to your heart’s content (not that you have a heart…). Your voice will entice the male species to become infatuated with you, which will help you if you plan to work your way up higher in the hierarchy. What’s more, you’re no longer limited to your mile radius, you can now wander up to five miles*. However, trying to mate, or entice any human male into physical sexual activities results in immediate abolishment, going back to becoming ‘nothing’, so try and keep those lips and hands to yourself. *Note: five miles radius has some exclusions. Please consult with a Spirit Keaper for more information.
LEVEL 4 (B): POLTERGUY, M
You know the type - the one at the party who craves the attention. Well meet the Polterguy, an attention-seeking trickster, and level four on your way to becoming the ultimate Mirg.
Haunting at least 120 humans (resulting in 18 bouts of insanity and roughly nine developments of delusion), and helping to promote two Bound Ghosts into Wandering Ghosts gets you here.
So you decided to take the masculine route in life, I see. As a Polterguy you can transform parts of your bodies into whatever your heart (or lack of) can think of, with your abilities growing in relation to how many people you trick. However, if you try to turn your arms into breasts or other female-related parts, you could suffer an immediate banishment, so don't get too far ahead of yourself.
What’s more, you’re no longer limited to your mile radius, you can now wander up to five miles*.
Don't forget that changing the colour of your stripes can also attract the attention of those sexy, sexy ladies and Hellelles. Oh, you dirty stud, you!
*Note: five miles radius has some exclusions. Please consult with a Spirit Keaper for more information.
LEVEL 5 (A): SEA MAIDEN, F
Oh, well… uhm. Okay, so… wow. So looks like you’ve traded in your huge lips for some mammoth tits!
You’ll surely look the breast - I mean best - now that you’ve reached the level of Sea Maiden.
Haunting 420 people and killing at least 90 (with at least one suffocation, four beheadings and 45 drownings to males) grants you your promotion.
What’s more, you now have the ability to haunt all of the oceans, rivers, canals and puddles that the world has to offer. Fear of drowning? Well your breasts* will keep you afloat. They even come with extra teeth and can be removed, so you can throw your shapely bosoms at your victims for added pain. You’ll be the envy of even the most melon-worthy of porn stars.
The even better news (muchiest betterer) is that you can say adios to your five-mile limited radius** as you can teleport from ocean to sea, Pacific to specific. But beware, not haunting at least 15 seamen (seamen, not semen) a day can result in demotion to level two… and nobody wants that.
*Note: breasts can get in the way of your womanly jobs likes washing the dishes.
**Five-mile limited radius is now increased to nine, but with limitations. Teleportation travel not included within limits.
LEVEL 5 (B): DEATH WARDEN, M
Who doesn’t love ruins? (me) Who doesn’t love castles? (me again) Well you’ll be happy, as you can now actively class these places as your local haunts as a Death Warden.
Haunting 420 people and killing at least 90 (with at least one hanging, four beheadings and 45 dismemberments to females) grants you your promotion. From Stonehenge to Leeds Castle, Fort Boyard to Mont Saint-Michel, you can potter about, play basketball and knock down the remaining remnants of these famous monuments without a care in the world. The even better news (mucherer betterer) is that you can say bon voyage to your five-mile limited radius* as you can teleport from ruin, to temple to castle in a flash. But beware, not haunting at least 15 tourists a day can result in demotion to level two… and nobody wants that.
*Five-mile limited radius is now increased to nine, but with limitations. Teleportation travel not included within limits.